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JACOB GROVE
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LIGHT OF ALARIYA
HEX RALLY RACERS
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JACOB GROVE
HOME
TEAM PROJECTS
LIGHT OF ALARIYA
HEX RALLY RACERS
PERSONAL WORK
RESUME
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LIGHT OF ALARIYA
HEX RALLY RACERS
PERSONAL WORK
RESUME
Design-Focused Entity Component System for a Survival City Builder
Jacob Grove 1/20/23 Jacob Grove 1/20/23

Design-Focused Entity Component System for a Survival City Builder

A Windows Survival City Builder game, built on an Entity Component System designed to simplify code architecture.

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Multithreaded Content Generation in “Simple Miner”
Jacob Grove 7/31/22 Jacob Grove 7/31/22

Multithreaded Content Generation in “Simple Miner”

Multi-threaded generation of endless voxel open worlds in a custom game engine.

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Zombie Survival in Doomenstein 3D
Jacob Grove 5/4/22 Jacob Grove 5/4/22

Zombie Survival in Doomenstein 3D

A mashup of Doom and Wolfenstein in a home-grown 3D game engine.

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Custom Material Pipeline
Jacob Grove 7/31/20 Jacob Grove 7/31/20

Custom Material Pipeline

A project about data-driving materials in custom game engine.

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jtgrove@smu.edu